I planned, launched, and monetized a new product from scratch.
What is ABLUR 2.0
- One-liner: A fast and easy background creation software for webtoon creators.
Vision
An easy-to-use 3D tool for webtoon artists
Mission
Make webtoon background creation 10x easier without compromising quality
- Target customer: Independent webtoon creators
- Who?
- Creators who handle the entire process themselves: storyboard → line art → background → post-processing → editing
- For background work, they typically:
- Purchase SketchUp files
- Open them in SketchUp, set up the scene, render
- Import into Clip Studio Paint and do post-processing
- Who not?
- Hobbyists (not earning money from webtoons)
- Creators who don’t pay for SketchUp
- Studio-based creators
- Illustrators
- Problem: Tools used for webtoon backgrounds are expensive, hard to use, and underperforming.
- SketchUp subscription cost: ₩480,000/year (~$360/year)
- Plus various paid Ruby extensions (estimated ₩150,000)
- SketchUp usability issues:
- Too many features irrelevant to webtoon creators
- Key features for webtoon use are only available via extensions
- Poor UX design quality
- Workflow requires two tools:
- SketchUp and Clip Studio Paint
- Solution: A high-performance, easy-to-use tool built specifically for webtoon creators—at half the price.
- Webtoon-specific background features
- Excellent usability
- High performance (built with Unreal Engine)
- Affordable pricing (about half the cost)
Timeline
- Initial product concept: September 8, 2023
- First beta test: February 14, 2024
- Monetization launched: July 15, 2024
Outputs
Retention
- Weekly retention: ~40%
- Week 1 retention: 26%
- Weekly retention plateau: ~10%
Paid Subscriptions
- First month revenue after monetization: ~₩20,000,000 (approx. $15,000 USD)
- Annual plans account for ~50% of subscriptions
- Trial → paid conversion rate: ~29% (based on first-month cohort)
- Month 1 repurchase rate: 78%